Restore much more of your team's hunger and thirst when you eat or drink. : You can craft and disarm expert traps and craft expert turrets. Restore more of your team's hunger and thirst when you eat or drink. Repair any weapon to 200% its max condition. : Shotguns now weigh 90% less and you reload them 30% faster. You can filter the list by using the search bar in each list, so do make sure you take advantage of the table tools. The maximum attribute level is 15 fo… As revealed at the Fallout 76 panel broadcast during this year's Quakecon, Fallout 76 will feature a progression system that uses perk cards to build out a player's character. Gain high health regeneration while outside during rain or Rad Storms. Produce 30% more rounds when crafting ammo. : The weight of all junk items is reduced by 25%: The weight of all junk items is reduced by 50%: The weight of all junk items is reduced by 75%. Guns break 50% more slowly and the repair cost is reduced. Gain +2 Strength and +2 Endurance between the hours of 6:00am and 6:00pm. Your melee weapons weigh 60% less and you swing them 30% faster. (No Power Armor): Every point of Strength adds +4 Damage Resist (Max 80). Obtain more components when you scrap weapons and armour. Aim your gun at any animal below your level for a 25% chance to pacify it. : 60% chance to find extra first aid Chems when you "Search" a chem container. Your rifles have 5% more range and more accuracy while sighted. Duplicates that you choose, or open via perk card packs (more on that in a bit), can also be combined to make better versions of those cards. Your melee attacks ignore 20% of your target's armour. Gun bashing does +25% damage with a 5% chance to cripple your opponent. While wearing Power Armor, heavy guns gain more accuracy and ignore 10% armour. Hunger and thirst grow 80% more slowly when in a camp or a team workshop. Rank 4: Punching attacks do +80% damage with a 20% chance to stagger your opponent. Enemies may explode into "a gory red paste". When Dave was guides writer for Rock, Paper, Shotgun, it was his privilege to understand how to play certain games well, so that newer players can understand the more complex things about them. Players revived by you have +12 AP regen for 10 minutes. In Fallout 76, it is possible to get perk cards both by (a) selecting them at level-up, and (b) getting them in the perk packs. While below 20% health, gain 20 damage resistance, 10% damage dealt to enemies, and 15% AP regen. Your non-automatic pistols now do +20% damage. : RadAway removes 60% more radiation. The negative effects of your mutations are reduced by 50%. : Your pistols weigh 75% less. Smash enemies by sprinting into them with Power Armor. Your pipe weapons break 40% more slowly and are cheaper to repair. : Gain +40 Rad resistance. Automatic rifles now reload 10% faster and have better hip fire accuracy. : Your running speed is increased by 10% when you have a pistol equipped. : Your shotguns now do +15% damage. : Stimpaks generate edible meat. : Your non-explosive heavy guns now do +10% damage. Cards of higher rank are created by combining 2 identical cards of lower rank. 15% bonus damage. : 40% chance to find an extra canned food when you "Search" a food container. (No Power Armor). You gain a much increased benefit from being "Well Fed" or "Well Hydrated". : Your punching attacks now do +20% damage. This is perhaps the biggest change with how Fallout 76 plays compared to previous Fallout games, so we’ll now go into just want the cards do and how to obtain them. : Gain +15 Damage and Energy Resistance while sprinting. : Slight chance your weapon will repair itself when hitting an enemy. Disesase cures have a 100% chance to cure nearby teammates diseases. (Plans required): Melee weapons break 30% slower and you can craft Tier 3 melee weapons. Blood Packs now satisfy thirst, no longer irradiate, and heal 50% more. Take 15% less damage from your opponent's melee attacks. Running no longer affects stealth. Your Bows and Crossbows ignore 36% armor and have a 9% chance to stagger. Like Fallout 4 perks, perk cards in Fallout 76 replace skills from previous titles. : Sprint 20% faster at increased AP cost when your health is below 50%. ". Obviously it isn’t complete yet as certain conditions need to be met to unlock the next set of cards, but here are all the perk cards we currently know are in Fallout 76. All food satisfies hunger by an additional 50%. : Hunger and thirst grow 40% more slowly when in camp or in a team workshop. Comments are now closed. Food in your inventory will spoil 90% slower than normal. VATS can hit enemy body parts that are covered with normal accuracy. Drinking any liquid has a 60% reduced chance to cause disease. You have a chance to find more bottle caps when opening a caps stash. You’ll need to have enough points in the relevant SPECIAL stat to equip that perk, however they can be shared with your team (provided you have three points in Charisma) and you can swap them out at any time. Your melee sneak attacks do 2.6x normal damage. Grenades fly 15% further. You will never mutate from rads and Radaway will never cure mutations. One other thing to note is that the perk cards aren’t permanent. Endurance is a measure of your overall physical fitness. You have a 50% chance to keep your Stimpak when reviving another player. After that, you gain an additional pack every five levels. Should you obtain multiple copies of a single type of perk card, then you can combine the two to make an upgraded version. Crafting exotic weapons costs fewer materials. : When adventuring alone, take 10% less damage and gain 10% AP regen. (No Power Armor). But for now, do check out the rest of our guides below: Tagged with Bethesda Game Studios, Bethesda Softworks, feature, guides, Fallout 4, Fallout 76. Gain +1 lockpicking skill, and the lockpicking sweet spot is 10% larger. Your two-handed melee weapons deal 10% more damage. Gain +3 INT and +3 PER between the hours of 6:00pm and 6:00am. Stimpaks and RadAway will now work much more quickly. So, nop big deal. Perk Card List & Stats. : Your melee attacks ignore 50% of your target's armor. : 80% chance to find extra ammo when you "Search" an ammo container. : Your explosives do +60% damage. : Gain +20 Energy Resistance. Gain improved control and hold your breath 75% longer while aiming down scopes. Improved focus and better sighted accuracy. Your running speed is increased by 10% when you have a pistol equipped. All Power Armour parts and chassis weights are reduced by 50%. Weight of all Chems (including Stimpacks) are reduced by 60%. Collect twice as much when harvesting wood. Focus fire to gain accuracy and damage per shot. Crafting energy guns now costs fewer materials. Hack an enemy robot for a 50% chance to pacify it. See a throwing arc when tossing grenades. You suffer 20% less from hunger and thirst at night. When affected by Rads, periodically heal 50 Rads on nearby teammates. : Your punching attacks now do +15% damage. VATS now targets limbs. There are two ways to get new perk cards in Fallout 76: You can choose a new one each time you level up and additionally, you get perk cards pack on a regular basis, each containing four random perk cards. Positive mutation effects are +25% stronger if teammates are mutated too. How to get Perk Card Packs in Fallout 76 (FO76) Perk Card Packs are only obtainable through leveling up. When you are on a team, gain 5% more experience. : Your melee weapons weigh 40% less, and you can swing them 20% faster. Radiation now regenerates more of your lost health. : Gain +30 Rad resistance. Sep 21 @ 3:24pm ... You scrap normal perk cards to get a currency. The mysterious stranger appears more often when using V.A.T.S. : 40% chance to find extra first aid Chems when you "Search" a chem container. Every point of Strength adds +2 damage resistance (maximum of 40) (not compatible with power armour). Your non-automatic pistols now do +30% damage. Your Luck is increased by 4 while under the influence of alcohol. : Gain 60 damage resistance while firing a heavy gun. First Aid You suffer 60% less from hunger and thirst at night. Your one-handed melee weapons now do +30% damage. Best free PC games All pistols now have 20% more range and accuracy when sighted. (Plans required): You can craft and disarm advanced traps and craft advanced turrets. Every point of Strength adds +3 damage resistance (maximum of 60) (not compatible with power armour). Critical Hits now only consume 85% of your critical meter. The mysterious stranger appears when using V.A.T.S. Crafted Power Armor has improved durability. 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